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LoadEncryptedSoundSync method

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Loads a song, previously encrypted through the CryptSound™ application, from the specified file through a secondary thread.


Accepted formats for the original (not encrypted) file are the same supported by the LoadSound method.


Once the secondary thread is completed, a SoundSyncLoaded event will be fired.


For further details about encrypted songs usage check the How to protect your music through encryption section.





[Visual Basic]

control.LoadEncryptedSoundSync (

nPlayer as Integer,

strFileName as String,

strDecriptionKey as String

) as enumErrorCodes



short control.LoadEncryptedSoundSync (

short nPlayer,

LPCTSTR strFileName,

LPCTSTR strDecriptionKey









Number representing the zero-based index of the player that will load the sound


String containing the absolute pathname of the encrypted song file to load. It can be a full path name (ex. c:\mysounds\sound.mp3) or a filename (ex: sound.mp3) if the SoundsDirectory property has already been specified.


String containing the key used to originally encrypt the song: its length can be from a minimum of 16 characters to a maximum of 32 characters.



Return value






enumErrorCodes.NOERROR (0)

The song file has been loaded successfully.

Negative value

An error occurred: see the LastError property for further error details or for a list of the possible error values.