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LoadEncryptedSoundFromMemorySync method

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Loads a song, previously encrypted through the CryptSound™ application, from the given memory buffer through a secondary thread..


Accepted formats for the original (not encrypted) file are the same supported by the LoadSound method.


Once the secondary thread is completed, a SoundSyncLoaded event will be fired.


For further details about encrypted songs usage check the How to protect your music through encryption section.





[Visual Basic]

control.LoadEncryptedSoundFromMemorySync (

nPlayer as Integer,

pBuffer as Variant,

nBufferLen as Long,

strDecriptionKey as String

) as enumErrorCodes



short control.LoadEncryptedSoundFromMemorySync (

short nPlayer,

const VARIANT FAR& pBuffer,

long nBufferLen,

LPCTSTR strDecriptionKey









Number representing the zero-based index of the player that will load the sound


Variant parameter containing the pointer to sound data previously loaded in memory.


Length in bytes of the given buffer


String containing the key used to originally encrypt the song: its length can be from a minimum of 16 characters to a maximum of 32 characters.



Return value






enumErrorCodes.NOERROR (0)

The song file has been loaded successfully.

Negative value

An error occurred: see the LastError property for further error details or for a list of the possible error values.