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DetectSoundSilence method |
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Remarks
Performs the calculation of silent portions at the start and end of the sound loaded inside the given player: useful when the automatic silence detection has been disabled through a call to the SetAutomaticSilenceDetection method.
Differently from the RequestSoundSilenceDetection method, where silence detection is performed inside a secondary thread, in this case silence detection is performed inside the main thread so, when the method returns, silence positions are immediately available and there is no need to wait for the SilencePositionAvailable event.
This method doesn't work with sounds with more than 2 channels (5.1 or 7.1) or if the EnableMixingFeatures property has been set to BOOL_FALSE.
Syntax
[Visual Basic] control.DetectSoundSilence ( nPlayer as Integer, nThresholdInitial as Long, nThresholdFinal as Long, nInitialPosition as Long, nFinalPosition as Long ) as enumErrorCodes |
[C++] short control.DetectSoundSilence ( short nPlayer, long nThresholdInitial, long nThresholdFinal, long *nInitialPosition, long *nFinalPosition ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the involved player |
nThresholdInitial |
Number representing the silence threshold at the start of the loaded sound: can assume values from 0 (no sound) to 32767 (max volume). |
nThresholdFinal |
Number representing the silence threshold at the end of the loaded sound: can assume values from 0 (no sound) to 32767 (max volume). |
nInitialPosition |
Reference that, on return from the method call, will contain the detected position, expressed in milliseconds, where audible sound begins |
nFinalPosition |
Reference that, on return from the method call, will contain the detected position, expressed in milliseconds, where audible sound ends |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |