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CuePointReached event

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Occurs when an existing cue point is reached during playback.

During playback this event is not generated if the current playback position should be moved, through a call to the SeekSound or ForwardSound methods, to a position exceeding the one of the cue point itself.


See the How to add Triggers and Cue Points to a player section for further details about cue points.





[Visual Basic]

CuePointReached (

ByVal nPlayer as Integer,

ByVal strCuePointName as String,

nPosition as Long




void CuePointReached (

short nPlayer,

LPCTSTR strCuePointName,

long nPosition









Number representing the zero-based index of the involved player


String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.


Number representing the position, expressed in milliseconds, of the cue point