Creates the Spectrum object: once created, the Spectrum will stay active until the termination of the container application: being a graphical object, the Spectrum needs to be associated to an existing window that will be used as a surface for the graphic rendering: this window can be changed at a later time through the Spectrum.SetHwnd method.
Once created, by default the Spectrum is still not visible: you must make a call to the Spectrum.Show method in order to display it.
Note that you can have a different Spectrum for each of the allocated players.
For further details about using the embedded Spectrum refer to the Spectrum object section.
For details about using Visual Feedbacks refer to the How to use the embedded Visual Feedbacks section.