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Copyright © 2001-2008 MultiMedia Soft
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[Visual Basic]
control.GetEAXEffect (
nIndex as Integer,
nEffect as enumEaxEffects,
fReverbVolume as Single,
fReverbDecayTime as Single,
fReverbDecayHFRatio as Single
) as enumErrorCodes
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[C++]
short control.GetEAXEffect (
short nIndex,
long *nEffect,
float *fReverbVolume,
float *fReverbDecayTime,
float *fReverbDecayHFRatio
);
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Parameter
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Description
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nIndex
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Number representing the zero-based index of the output device whose EAX settings must be retrieved
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nEffect
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Reference that, on return from the method call, will contain the EAX effect currently set into the given output device.
Possible values are the following:
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fReverbVolume
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Reference that, on return from the method call, will contain a floating point value representing the volume of the reverb's effect.
The value is expressed in percentage and can assume values from 0 to 100.
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fReverbDecayTime
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Reference that, on return from the method call, will contain a floating point value representing the time, expressed in seconds, for reverb to fade to -60 dB.
Supported values can range from 0.1 to 20
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fReverbDecayHFRatio
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Reference that, on return from the method call, will contain a floating point value representing the reverb's decay HF Ratio.
The value is expressed in percentage and can assume values from -100 to 100 with the following meaning:
-100 = high frequencies decay quickest
0 = low and high frequencies decay equally
100 = low frequencies decays quickest
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Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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