Copyright © 2001-2008 MultiMedia Soft 
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CuePointsEnable method 
 
Remarks 
 
Enables/disables the given cue point. You can know the status of a cue point by calling the CuePointsIsEnabled method. 
 
See the How to add Triggers and Cue Points to a player section for further details about cue points. 
 
 
Syntax 
 
[Visual Basic] 
control.CuePointsEnable
nPlayer as Integer
strCuePointName as String
bEnable as enumBoolean 
 
[C++] 
short control.CuePointsEnable
short nPlayer
LPCTSTR strCuePointName, 
short bEnable 
);
 
 
Parameter
Description
 
 
nPlayer
Number representing the zero-based index of the involved player
strCuePointName
String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.
bEnable
Boolean value that tells if the cue point must be enabled or disabled. 
Supported values are the following: 
Mnemonic constant
Value
Meaning
BOOL_FALSE
0
Disable cue point
BOOL_TRUE (default)
1
Enable cue point
 
 
Return value 
 
Value
Meaning
 
 
Negative value
An error occurred (see the LastError property for further error details)
enumErrorCodes.ERR_NOERROR (0)
The method call was successful.
 
 
 
 
 
 
 
 
 
 
Copyright © 2001-2008 MultiMedia Soft 
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